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Requiemlant.com>>News2009 >> Requiem : some Combat and Party Advice
Requiem : some Combat and Party Advice

hope the following guide can give you some help on Requiem .

Combat Advice

1. If given the choice, always initiate combat with the longest cast time or strongest Damage Over Time spell that you've got, if they're not one and the same spell, unless you are pulling a particular mob .

2. in which case you just Fireball him from up to 30m away to cull him from his mobby bretheren and bring him in range of your other skills,

3. Fireballing him the whole way in, assuming you have the mana to burn.

4. Healing totems do not draw aggro, so huck a couple out in front before the fight begins if you need to do so.

Party Advice:

1. Consider teaming at times with a Defender with Taunting Cry, or, if not available,

2. then a Templar with Sleep, for crowd control solutions to the aggro you will otherwise draw from all mobs you are fighting.

3. A well-designed Warrior of similar level can potentially dish out enough per hit DMG to draw aggro from one mob fairly effectively as well.

4. High level rogues have stun that works well, also one mob at a time, but you may find that you need a multiple target crowd control skill in the mix if you want to maximize your killing efficiency by taking on many mobs at once.

5. Be prepared for the fact that, unless effective crowd control is implemented by another character you will very likely end up taking all aggro from all mobs until the end of each fight.

If you decide to roll a Shaman, I hope this post is of help to you.

By the way, I recommend you to buy requiem lant and Requiem powerleveling at our site.If you need,just come here and place order from us now. we will not let you down .

[Source:Original] [Author:Admin] [Date:09-06-03] [Hot:]
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