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Requiemlant.com>>News0806 >> Requiem Lant Impressions Of a Berserker
Requiem Lant Impressions Of a Berserker

Im a lvl 61 Warrior now (MasterKey, nice to meet ya ), specc´d for PVE, wearing full gordium, 5/8 M-S SL juwelry and a lvl 60 Eximius 2h Axe.

My single target skills are Slayer 6 with DNA and Skull Crasher 5. No other skills are needed when u go full on crit and strength.

My AOE attack skills are Lateral Slash 1, Full Swing Slash 1, FoB 3 (which will be maxed later) and Burning Dash 1.

My Buffs are Wrath Awakening 5, Reckless Attack 5, Iron Physique 5 with DNA, SoB 4 and Fighting Will 5 with DNA.

I also got Terror 3 and Terrified Scream 4 (only way to solo grind later on), 2HWM 5 with DNA and Final Wrath 5 With DNA. Taunt 2 and Charge 1
are filler points for skill mastery needed for higher skills.

Now to the skills:

Burning Dash, the only additional talent for Berserker job, is still bugged atm, means it cant hit critical. Therefore rank 1 is enough, its just
another AOE that u can throw in while in party or grinding.
I highly recommend to take all aoe skills in, even if the first 2 arent that usefull later on, but u will mainly spam these skills when in any dungeon
or in a party that does some decent aoe grinding.

Skull Crasher is the main attack skill, u will always have requiem lant on cooldown since the stun is why we survive mobs long enough to kill em. So every tit bit
of +damage for that skill is welcome.

Slayer Rank 6 is more a fun skill for highest crits requiem lant  and good damage, but not that important as Skull Crasher.

Why only 2 single target skills?

1.) STR is our main stat, it adds attack power and also critical additional damage. With high STR, your normal auto attack crits deal more damage then
SKill crits, which are based on MIND for crit chance, and INT for skill critical additional damage (maybe PVP warriors go for those 2 stats, but for
PVE, u want as much damage as possible...).

2.) Any item that increases critical strike chance ONLY works for normal auto attack critical chance. Axes, Crit-Xeons, Juwelry... whatever, every bit
of +crit only affects your normal swing crit chance.

3.) Skills interfere with your normal weapon swings. Some animations of skills take longer to perform, which sometimes slows down the fluidness of your
 

[Source:Original] [Author:admin] [Date:08-08-10] [Hot:]
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